* Christian Animator an353@cleveland.freenet.edu *
* Disclaimer: Nothing I say means anything to anyone that *
* might take it to mean something I didn't! *
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Subject: chrome
Date: Mon, 31 Aug 92 17:06:26 PDT
From: kevink@ced.berkeley.edu (Kevin Kodama)
Adam Benjamin asks about getting a decent chrome-
when I want an object to look like "chrome", as opposed to acting
like chrome, (in other words, just look good, not behave in a real
world fashion) I use a global brushmap consisting of a couple of
blurry black blobs on a white background-(actually, lightwave comes
with a very decent black and white blobby image for this)
then set my object for reflective-
The real question is usually, do you want your object to reflect in a
realistic manner, or do you just want it to look good :) ?
There IS a difference ! the black blobby image map is not an accurate
way to model something, in terms of what you would actually see-but it
is very effective in *representing* what you want to see.
sometimes ray tracers can be *too* accurate in how they represent things-
this often results in unwanted or unexpected images...
kevin
kevink@ced.berkeley.edu
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Subject: brushed metal
Date: Mon, 31 Aug 92 17:11:38 PDT
From: kevink@ced.berkeley.edu (Kevin Kodama)
Ben Scott is looking for a decent brushed steel surface...
in lightwave, brushed metal is fractal bumps elongated greatly along
the x axis-if you have Essence, a similar technique may also be possible.
Steve Worley also mentioned using his very useful "wavebrush.iff" brushmap
(available on the disk with the excellent Understanding Imagine 2.0 book )
and stretching it out as a repeating altitude map-
any other ideas ?
kevin
kevink@ced.berkeley.edu
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Subject: Re:P?
Date: Tue, 1 Sep 92 13:12:45 METDST
From: Marco Pugliese <pugliese@pluto.sm.dsi.unimi.it>
...and, if you don't mind, I am actually a quite wise Amiga's Imagine user, but
anyway, since I own an A2000 and a 486 (with an 32k color display), I'd prefer
producin my animations on my PC!
And, if I can give for the first time my opinion on this bad theme that is
Amiga vs. PC, I just want to say that the only thing that makes Amiga UNDER PC are certain Amiga owners, that treat their computer like a baseball team, not
In most of the cases, whenever working with crome, I've learned that the
thing to do is to seal off the entire scene with walls ans roof, so that the
crome has something to reflect.
Even though my experiments with a global brush and crome are few, I've learned that they do not make justice to the cromed objects.
In those cases, I've found that adding the steel attribute to any brush-map, texturewill give a highly cromed effect, without the loss of reflections or that
I doubt this got out the first time, so here it goes again.. If anyone has
succesfully done a silver attribute, PLEASE let me know what settings you used!
Basically, I want a silver, that will reflect, (well, any silver will do even) but not require anything else in the scene to make it reflect. Any/all help/info will be
apprieciated!
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Subject: Re: Morphing HELP!@#
Date: Fri, 04 Sep 92 09:47:56 EDT
From: Mark Thompson <mark@westford.ccur.com>
> Im just moving off of LIghtwave 2.0 to Imagine.. I had to sell my VT :(
If it's not too late, get that Toaster back or else when you see LightWave
3.0 you will kick yourself silly!! It is awe inspiring and will redifine
what you think of as PC based animation. By all means, continue to learn
Imagine....but don't sell that Toaster. Best-o-luck on your morph.
I've been a list member for many months, now, and have of course seen
all kinds of posts on the list regarding Steve's Essence. What I still
don't know is if list members are entitled to a discount... before I
negotiate purchasing the product, I really should find out. Many thanks.
The Electric Monk
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Subject: Re: FOG & Backgrounds
Date: Wed, 9 Sep 1992 12:03:45 -0400
From: Jason B Koszarsky <kozarsky@cs.psu.edu>
I had a problem with Fogs, spheres, and stars. I made a simple spherical
fog with a starfield background, yuck but I was just experimenting. I didn't
expect the stars to show through the fog but some did, I figured they wouldn't since they don't with glass. Anyway, I put a solid sphere inside the fog
sphere, I thin layer of fog now surrounded the solid, atmosphere if you like.
But the stars still came through where the solid should have blocked them.